Hey, I'm Shim Manaloto!
I'm a computer nerd from the Philippines. I'm passionate about low-level and embedded development. I make projects such as emulators, automation, and hardware. I like anime, gaming, and problem solving.
I'm a computer nerd from the Philippines. I'm passionate about low-level and embedded development. I make projects such as emulators, automation, and hardware. I like anime, gaming, and problem solving.
Anemoia-ESP32 is a rewrite and port of the Anemoia Nintendo Entertainment System (NES) emulator running directly on the ESP32. It is written in C++ and is designed to bring classic NES games to the ESP32. This project focuses on performance, being able to run the emulator at native speeds and with full audio emulation implemented.
PandesalEmu is an emulator for the Pandesal CPU, an 8-bit processor inspired by the MOS 6502. This is a CLI-based program that will execute Pandesal binary programs.
PandesalAssembler is an assembler for the Pandesal CPU, an 8-bit processor inspired by the MOS 6502. This is a CLI-based program that reads asm source files and outputs a .bin binary ready to be executed.
Pandesal CPU is an 8-bit multi-cycle general-purpose CPU architecture inspired by the classic MOS 6502. Built at the logic-gate level and implemented in Logisim Evo.
Anemoia is a modern Nintendo Entertainment System (NES) emulator, written in C++. It aims to provide a performant and modern-looking emulator while ensuring a user-friendly experience for users. This emulator is inspired by the open-source Nintendo Switch emulator, Ryujinx.
This is a simple implementation of a raycasting engine made in C++ with SDL2. The engine features wall raycast rendering, floor and ceiling raycast rendering, and sprite raycast rendering.
A simple face recognition attendance system made in Python.
Nibbelium is a CHIP-8 Emulator written in C++ with Dear ImGui and SDL2 for Windows. It has been tested with over 100 game ROMs and 8 test ROMs to ensure compatability and accuracy in emulation.
Terraria Fishing Bot is a program that uses image recognition to fish automatically in Terraria. It uses the PyAutoGUI and OpenCV libraries to scan the screen and check for any detections. The program uses CustomTkinter for its front-end UI. It includes features such as remembering the last catch list used and auto drinking potions in the game. A statistics section is also included to see how much catches have been caught using the program.
ORA ORA ORA your way to victory! This is a simple recreation of the classic Pong game back in 1972, but with JoJo stands as the paddles. This was made using the Unity game engine. Listen to DIO's battle cries while dueling! This game features 3 different difficulty modes.
This website features different quotes from the game NieR:Automata
A website to learn about the beauty of Japan. The most unique country in the world.